Freelance data scientist · All case studies
A 2-to-4 player arena that agrees on the score.
An online shooter in Unity with Photon PUN: lobby matchmaking, custom room properties, ready-up, synced health, MasterClient-authoritative scoring, and RPC combat. The network model is the product.
Client: Arena shooter. Built by Dilshad Raza.
A lobby that cannot ready-up, a room that cannot hold custom properties, or a score that each client increments locally — that is a demo that falls over on the second player. Combat had to be RPC-driven and the score had to have one owner.
I built the arena in Unity on Photon PUN: lobby matchmaking, custom room properties, ready-up gates, synchronised health, MasterClient-authoritative score, and an RPC combat path so hits resolve the same for every player in the room.
Hire Dilshad Raza for similar freelance data science, machine learning, and AI automation in the UK, United States, and Australia.